Pixel Tools

Pixel Tools for pixel art conversion, spritesheets, and 2D tile map editing

Overview

Online pixel art converter, spritesheet maker, and map editor

Pixel Tools helps artists, indie game developers, and content teams convert regular images into crisp pixel art, batch export PNG files, generate spritesheets with JSON metadata, and build 2D tile maps directly in the browser.

Introduction

New to the toolkit?

Pixel Tools includes free browser-based pages for pixel art conversion, spritesheet generation, image resizing, and 2D tile map editing. Visit the free pixel tools overview page if you want a simple introduction to what each part of the toolkit does before opening a specific tool.

Use Cases

Who this pixel game toolset is for

Pixel game production

Convert icons, portraits, props, and frame-by-frame animation into pixel-ready assets, then move into the map editor to block out levels with matching tiles.

Fast tilemap prototyping

Slice tilesheets, test tile scale, and paint simple 2D maps without switching to a heavy desktop editor.

Asset iteration

Test different fit modes, cell sizes, padding values, and background settings directly in the browser before exporting game assets and map previews.

Tool Pages

Choose the right tool for each asset task

Pixel Art Converter

Best when you need fixed-size pixel outputs such as 16x16, 32x32, or 64x64 with quick batch export.

Open tool page

Image Resizer

Best when you just need fast width and height changes without converting the image into pixel art.

Open tool page

Guides

Learn the workflow behind the tools

Visit the Pixel Art Guides hub if you want all tutorials grouped in one place by workflow stage.

32x32 pixel art converter

Learn why 32x32 is a strong default for sprites, icons, and compact game assets before choosing a larger or smaller size.

Read the 32x32 guide

How to make pixel art spritesheets

A practical walkthrough for preparing frames, arranging columns, picking cell sizes, and exporting PNG plus JSON metadata.

Read the spritesheet workflow guide

Spritesheet generator JSON export

Learn when exporting JSON metadata matters for animation frames, atlas coordinates, and engine-ready sprite workflows.

Read the JSON export guide

Spritesheet generator for Godot

Learn how to prepare browser-built spritesheets for Godot-style 2D workflows with cleaner atlas layout and reusable metadata.

Read the Godot guide

How to use the tile map editor

Learn how to import tilesets, paint layouts, manage layers, and export map data from the browser-based editor.

Read guide

Best tile size for 2D games

Compare common tile sizes such as 16x16, 24x24, 32x32, and 48x48 to pick the right scale for your game.

Read guide

FAQ

Common questions

What can the 2D tile map editor do?

The editor can import tile images, slice a tilesheet into multiple tiles, let you paint or erase on a grid canvas, and export your work as JSON or PNG.

What does fit mode mean?

Fit mode controls how each image sits inside a square cell. Contain keeps the whole image visible, Cover fills the full square and may crop, and Stretch resizes the image to match the square exactly.

Can I build a spritesheet and export JSON metadata?

Yes. The dedicated spritesheet generator page can export both spritesheet.png and spritesheet.json with atlas frame coordinates, row and column positions, and layout settings for downstream game workflows.

Is this tool good for 32x32 pixel art conversion?

Yes. The dedicated pixel art converter supports 32x32 output by default, and you can also switch to 16x16 or 64x64 depending on your art style and target game engine.