Game asset pipelines
Convert icons, portraits, props, and frame-by-frame animation into pixel-ready assets, then export a spritesheet with matching JSON.
Pixel Workflow
Turn regular images into 32x32 pixel art, or combine multiple frames into a spritesheet for games, animation, and asset pipelines.
Overview
Pixel Tools Studio helps artists, indie game developers, and content teams convert regular images into crisp pixel art, batch export PNG files, and generate spritesheets with JSON metadata for engines and animation workflows.
or click to select multiple files at once
Results
images will be arranged in a grid and exported as one PNG
Spritesheet
Frames
Use Cases
Convert icons, portraits, props, and frame-by-frame animation into pixel-ready assets, then export a spritesheet with matching JSON.
Process multiple images at once, keep output sizing consistent, and download PNG files in one workflow for fast asset iteration.
Test different fit modes, cell sizes, padding values, and background settings directly in the browser without extra tools.
FAQ
Fit mode controls how each image sits inside a square cell. Contain keeps the whole image visible, Cover fills the full square and may crop, and Stretch resizes the image to match the square exactly.
Yes. The spritesheet tab can export both
spritesheet.png and spritesheet.json
with frame coordinates, row and column positions, and layout
settings.
Yes. The default output size is 32x32, and you can also switch to 16x16 or 64x64 depending on your art style and target game engine.
Original
Pixel